Complication and expense is probably very much an issue when it comes to balancing different versions of the game against each other in multiplayer, and at a guess the publishers have decided there isn't enough of a PC playerbase to justify it. I fear I'll sound like yer classicly ignorant Armchair Development Expert here but can it really be that hard or that costly to add characters for which all the assets are already in hand to the PC version? Probably yes, actually. But it is certainly frustrating that DLC for an already-released game is being denied to one particular platform, especially seeing as that platform has already had the earlier DLC. As we all know, the most noble cause in the world bar none is making sure Assassin's Creed sequels launch day and date on all platforms. I wouldn't say a movie monster being air-lifted into a long-running fighting game series that it's otherwise unrelated too is the most noble cause in the world. It's an as-yet unexplained and perhaps unwise move from Warner, the publisher already accused of unduly mucking PC-folk around with that very messy Arkham Knight port. The PC will also be denied the Mortal Kombat XL bundle-o-pack. It turns out that only the konsole I'm so sorry, console versions of the game will be receiving the Kombat Pack 2 DLC which contains the new chaps. There was much confused rejoicing earlier this month at news that the honest-to-God Alien (and also Leatherface, but whatever) was becoming a fighter in Mortal Kombat X, but now there is even more confused snarling.
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